CAGD 330 (3-D Computer Modeling)

330 Book Final
May 10, 2018
CAGD 330

Here's a side, top, and a 45 degree angle view of the book I've been working on in the past month. The only issue I really had was with Maya deleting my UV's whenever I saved and reloaded the file, so I had to back track repeated to prep my model for Substance Painter. In Maya, I tried to work on my ID maps, and I had to clean up the hierarchy after separating my initial duplicate model to be the ID. Then repeat for the original since Maya deleted my UV's if I duplicated that again to maintain work flow.

Substance was interesting imputing new smart materials, and with Marmoset was a simple drop in and organize. I tinkered with the camera, lights, and sky settings to finish what you see before you.






330 Book Model High Poly Updated
May 8, 2018
CAGD 330

I've recently updated my original high poly model to appear like a more aged/damaged book. The planes on the original were too flat so I textured and moved around areas to appear as bumpy monster leather. The metals were textured to appear as shaped by a ball pinned hammer. 








330 Book Model High Poly
May 1, 2018
CAGD 330

This is what I have for my high poly model so far, I'm still in the stages of developing more individuality for my book to give it more character. The idea is still not final because I'm still considering some changes to what I have.



I recently felt inspired by the new God of War game, so I decided to incorporate some runes throughout my book, most notably on the book corners and the spaces around the gem/insignia. The skin I felt like I wanted to go for a leather from a monster's thick hide.



The components that are to be metal I wanted to give them a feeling of being pounded by hammers to reach the shapes, so I put dents everywhere in the metals. The gem is old and worn, but some shine will be added after into substance painter.



More work is still in progress, so stay tuned. 
330 Concept Design for Book Model
April 23, 2018
CAGD 330

For my concept design I'm thinking of a book stylized to be more spiritual than death looming. A book made to contact peaceful spirits that'll give the book a kinda of psychedelic style.

However, with the concept of the skull design book, I like how the leather binding ripples due to the skull. 

The one with the light blue stone in the middle I chose this because of the simplicity and how much it'll allow me to add more flare and get creative with that looking as a blank canvas.


330 Mineshaft Updated
April 19, 2018

Finished the mineshaft and other assets and exported all of the scene into an FBX. That file was uploaded onto Marmoset Toolbag and applied the shaders with the base color, normal, roughness, height and metalness maps to each of the individual assets. I applied the lighting effects to the light bulbs, applied the fog effects, and I've tinkered with the camera settings. My skills in Marmoset are still fresh,so I have to keep on experimenting with it to get better.




330 Mineshaft
April 17, 2018

Our current project is to create a mineshaft using the assets we've created in Maya, ZBrush, and Substance Painter. The assets that were made were three different rocks and a plank of wood. Basic modeling of the rocks was done in ZBrush and for the plank was in Maya. Finer details were further implemented in ZBrush and textures were applied in Substance P. 

The mineshaft is to be a culmination of those assets and here's the current progress. Assets made the walls of stone and the planks are used to make the supports. New polygons created were the brackets, lights, and the wire connecting the lights. The mineshaft is proportionate to the average human female.



330 Sci-Fi Crate (Completed)
March 13, 2018





Maya Render w/Substance Painter

Final Update on the scifi crate.
Story/Inspiration: My inspiration was myself trying to not go for what everyone else was seemingly doing. My classmates were using references of incredibly complex crates and I was wondering why anyone isn’t doing an aged, rotting crate from the past, but still sci-fi. I saw what I wanted to reference, but my original idea was a bit bland. I was planning on making the crate squeaky clean, but it would be what I didn’t want, too plain.
My story for the crate would be along the lines of a soldier retiring from battle set in the future, that got relieved of duty and took their belongings. The war took its toll on everyone and the soldier just grows old and ages away leaving behind what time slowly devours. The only thing left remaining so far is the crate.
Object List: 
Crate Pieces (Tops, and Bottoms)
o Lucio Salt
Lights
o Lucio Salt
Handles (Top and Sides)
o Lucio Salt
Crate Corners
o Lucio Salt
Problems and Solutions:
Problems
o Choosing the kind of references I wanted to aim for
o Troubleshooting what wasn’t covered in the video
Making material maps by fill layer
o UVs stacked on top of each other made unintentional stamps on objects
Solutions
o Made decisions based on my abilities
o Classmate from Game Assets assisted me in creating the layers for baking
o Separated all the UV shells and rearranged them to fit
Worked perfectly
Time Frame List: 
Modeling: ~10 Hours
Textures: ~2 Hours
Planning: ~2 Hours
Lighting: ~1 Hour
Cleanup: ~5 Hours
Total: ~20 Hours



330 Dagger w/ Substance Painter
February 27, 2018



Dagger by shiningsalt on Sketchfab

Maya Render w/Substance Painter


330 Scifi Crate Cleaning
February 19, 2018

For my update, I've added more to the crate by making more of the small details on the bottom half of the crate. I've separated the bottom half from the top and then split the top in two different pieces so as to make the modeling easier on me and I'll be able to focus on their individual parts without messing up the geometry on the others. This update is about the bottom half. In addition to finishing the details. I've separately made the handles and the light fixture in the side and positioned them.




I'm still trying to figure out what I want to add for more flare and to give the more tactical feel without sacrificing the present geometry.

330 Sci-Fi Crate Rough
February 13, 2018

For my update, I spent my time roughing out the shape of my crate. I was trying to make sure that my subdivides are up to par to what I've been taught so far in my class. I had a few problems with Maya crashing on me multiple times during a single session, then a fatal crash.




I'm still drafting concept on what to add to my crate to give it more flare, and I've been tinkering with the dimensions for the human to size ratio. My size I've ended sticking up with was 42" x 30".


330 Sci-Fi Crate Concept
February 5, 2018

For my project of the space crate concept for my modeling class, I'll be doing something along the line of this style. Here is an image I found that has me thinking that isn't too ridiculous and has a bunch of unnecessary flare. I could do a project for one that looks complex and weird looking, but why is my question.



The finish project would be somewhat similar, but I want it to be tactical or specialized in someway that differs from the original. My focus will be on the functionality of its purpose. The detailing on the crate aren't too complex so as to bite off more then I could chew and regret. Maybe I'll be adding some neon lighting effects for dramatics like the tanks on the bottom have as an outlining.

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